I realize that not everyone is on Google+ (where I have been posting regular updates on Lua4Delphi), so you might not be aware that I have had to break the Interface on Lua4Delphi in order to make it support Lua … Continue reading →
Since this fundraiser originally ended on October 15th, I have received (almost daily, in fact) multiple messages (comments, e-mails, private Tweets etc.) suggesting that I reinstate this fundraiser as there are (seemingly) quite a lot of people who want to … Continue reading →
Lua4Delphi is the result of more than 2 years of intense research and development, leading to what I personally believe (and am highly confident you will agree) is the most powerful runtime scripting integration suite ever produced (for any platform or language).
Please provide your support, and help me to release Lua4Delphi before christmas! Continue reading →
Yesterday, I received a comment here on my blog from a Mr. Victory Fernandes. Victory (which is an awesome name) is a professional Delphi developer based in Brazil. When he’s not programming, he rides motorcycles (just like me)… so in a sense we’re kindred spirits in our work, and our bikes… Continue reading →
By now we’ve all seen the fancy Depth Image output from the Kinect controller for the Xbox 360. Most immediately recognize that the various colors represent distance between the camera and various objects/boundaries within its scope, however I have yet … Continue reading →
I would like to make a special “thank you” notice to Embarcadero, my most valued source for development tools (Delphi, C++, Delphi Prism, RadPHP and much more), for their amazing donation of a Microsoft Kinect Controller. This contribution allows me … Continue reading →
I’ve noticed a significant volume of interest in TKinect for Delphi, and I just want to remind you that I’m desperately seeking people with access to a Kinect controller and Windows 7. If you meet those requirements and are willing … Continue reading →