Yesterday I announced on Google+ that I was working on a small (but very useful) RAD Studio (Delphi and C++ Builder) plugin I call “RADSplit”. Today I am happy to announce a full BETA release is available for RAD Studio … Continue reading →
I have just released an update for TTwitter (the original “deprecated” version currently available on this blog) to fix the “401″ bug experienced by many of you. The update has been committed to the SVN repository, and an updated zip … Continue reading →
Sorry to redirect you to read this news, but please read this posting on the official Lua4Delphi page on Google+. Feel free to post comments here on this blog entry, or as comments on the Google+ entry (if you have … Continue reading →
I’d like to thank everyone for helping to provide definitive data in my previous poll (If you could have one new platform in Delphi XE3, which would it be?). The information you all provided has been very useful already (and … Continue reading →
My well-known “anti-Apple” bias… I want to be completely transparent about this… it is no great secret that I have a very strong anti-Apple bias (for reasons not of interest to this article). My bias plays no part in this … Continue reading →
This poll is more out of curiosity than anything, but will also be useful in determining (somewhat) my direction in certain upcoming projects. Please take a moment to answer, and if you choose “Other”, I’d very-much appreciate it if you … Continue reading →
UPDATE 1 (6th Feb 2012) All known bugs have been fixed Packages have been added (to both LKSL and Lua4Delphi) for Delphi 2010 and XE A functional FireMonkey demo has been added to Lua4Delphi (requires XE2, for obvious reasons) Now … Continue reading →
I realize that not everyone is on Google+ (where I have been posting regular updates on Lua4Delphi), so you might not be aware that I have had to break the Interface on Lua4Delphi in order to make it support Lua … Continue reading →
Lua4Delphi is about to be released, and so, for those interested, it is important know how to implement it in your own applications. [Overview] What are the current capabilities of Lua4Delphi? As it stands today (and will certainly be in … Continue reading →
Stabbed in the back by Microsoft In a recent experiment, I discovered that Microsoft have deliberately capped the minimum depth range of the Xbox Kinect controller (when running it on a Windows 7 PC using the official Beta 2 Kinect … Continue reading →