Reinvent The Wheel

Round is nice, but we can do better!

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September 12, 2011
by Simon J Stuart
99 Comments

Lua4Delphi Fundraiser

Lua4Delphi is the result of more than 2 years of intense research and development, leading to what I personally believe (and am highly confident you will agree) is the most powerful runtime scripting integration suite ever produced (for any platform or language).

Please provide your support, and help me to release Lua4Delphi before christmas! Continue reading

May 13, 2011
by Simon J Stuart
2 Comments

Primitive Hand and Fingertip detection with TKinect and Delphi

Yesterday, I received a comment here on my blog from a Mr. Victory Fernandes. Victory (which is an awesome name) is a professional Delphi developer based in Brazil. When he’s not programming, he rides motorcycles (just like me)… so in a sense we’re kindred spirits in our work, and our bikes… Continue reading

February 26, 2011
by Simon J Stuart
0 comments

RADPlates Redevelopment

First and foremost, I’d like to thank Nick Hodges for this special mention of the project (and an evaluation of my true identity cutting quite close to the calcium-based structures beneath my gray skin… I’m joking of course). Like me, … Continue reading

February 17, 2011
by Simon J Stuart
0 comments

An Array Manager Template for Delphi

For those who don’t know, I have recently released a light-weight RAD Studio/Delphi/C++ tool called RADPlates, allowing you (fellow programmer) to produce Code Completion Templates for the IDE (version 2005 and up). Code Completion Templates allow you to take common … Continue reading

TKinect - Depth Tracking

January 14, 2011
by Simon J Stuart
3 Comments

TKinect – Real Depth, Real Possibilities!

For those who aren’t already aware, TKinect was updated on the SVN repository on Friday 14th January 2011. It now includes a means of determining the real distance of any point on the Depth image… The code sample above shows … Continue reading

December 17, 2010
by Simon J Stuart
0 comments

TKinect for Delphi – A valuable contribution

I would like to make a special “thank you” notice to Embarcadero, my most valued source for development tools (Delphi, C++, Delphi Prism, RadPHP and much more), for their amazing donation of a Microsoft Kinect Controller. This contribution allows me … Continue reading

September 22, 2010
by Simon J Stuart
1 Comment

To Unicode or not to Unicode, a Delphi conundrum

Unicode is, simply put, a universal character-set for computers, supporting not only the more traditional Roman alphabets, but essentially ANY alphabet or non-standard typeface. It is, at this moment in time, the most commonly adopted standard of the modern computing age, so understanding the pro’s and con’s is critical for your current and future developments. Continue reading

July 22, 2010
by Simon J Stuart
1 Comment

AGE Development: The Fundamental Logic and the VFS

Different game engines have different logical structures. Some game engines work on the principals of Entity Types which encapsulate all of the Assets which compose that Entity Type. Other games engines separate the Entity Types from the Assets of which they are composed. AGE takes the latter approach! Continue reading