Having had some great feedback re the RADSplit Beta, I figured I’d share with you all what you can expect in Beta 2 (coming this weekend): Quite a few bug fixes (such as when dragging an Editor Tab from one … Continue reading →
Yesterday I announced on Google+ that I was working on a small (but very useful) RAD Studio (Delphi and C++ Builder) plugin I call “RADSplit”. Today I am happy to announce a full BETA release is available for RAD Studio … Continue reading →
Sorry to redirect you to read this news, but please read this posting on the official Lua4Delphi page on Google+. Feel free to post comments here on this blog entry, or as comments on the Google+ entry (if you have … Continue reading →
I have just released a major update to Lua4Delphi. It’s available on the SVN, and makes many changes including: I have found and fixed multiple bugs, including one encountered by many of you which resulted in being unable to properly/accurately … Continue reading →
Hi everyone, I just wanted to post a quick message about my first published article in the Blaise Pascal Magazine (issue 21). My article is the first in a series on motion-based input technology (such as the Kinect or the … Continue reading →
The launch is here and the webinar is live… Please join by clicking here. The launch webinar is now finished. I’d like to thank those who turned up. As is tradition, a bug was encountered during the demonstration… it’s top … Continue reading →
I realize that not everyone is on Google+ (where I have been posting regular updates on Lua4Delphi), so you might not be aware that I have had to break the Interface on Lua4Delphi in order to make it support Lua … Continue reading →
Lua4Delphi is about to be released, and so, for those interested, it is important know how to implement it in your own applications. [Overview] What are the current capabilities of Lua4Delphi? As it stands today (and will certainly be in … Continue reading →
Stabbed in the back by Microsoft In a recent experiment, I discovered that Microsoft have deliberately capped the minimum depth range of the Xbox Kinect controller (when running it on a Windows 7 PC using the official Beta 2 Kinect … Continue reading →
For all those interested, there has been a substancial update to TKinect (v2) on the SVN today. Carl Kenner (www.glovepie.org) has very kindly gone through TKinect (v2) with a fine-toothed comb, has discovered the cause of the various issues we’ve … Continue reading →